Factsheet

Developer:
Omniconnection
Based in Gainesville, FL

Founding date:
April 11, 2014

Website:
grimoirethegame.com

Press / Business contact:
administration@omniconnection.net

Social:
@Omniconnection
Facebook
Skype

Releases:
Grimoire Manastorm

Address:
8018 SW 42nd AVE
Gainesville, FL
32608

Phone:
(352) 448-9858

Description

The Omniconnection team is a motley crew of freshman developers and industry veterans. They sail the uncertain waters of indie development with a mute in the crows nest, a giant manning the oars, some mad scallywag running stem to stern drawing on everything, and a haggard first mate praying for strong winds and smooth sailing. Wherever they end up, the voyage will have been greater than the destination. Arrr!

History

Omniconnection LLC is a small independent game development studio based out of Gainesville, FL which is primarily focused on the multiplayer shooter genre using the Unreal Development Kit. Omniconnection was originally the name of a Information Technology company founded by Channing Burell. After an incredibly successful playtest of a hobby project titled, Grimoire, Brent Caulfield and Channing Burell decided that this crazy new mix of MOBA spells and FPS gameplay had huge potential and a new game development studio named Omniconnection LLC was founded in Florida on April 11, 2014.

As the project expanded Brent and Chan were joined in May 2014 by Kyle Phillips, formerly of Blizzard Entertainment. Then on August 9th Justin Dickerman-Stewart joined as the lead artist. With a Steam Early Access release date approaching the team was joined by Daniel Swearengin in January 2015 as a sound engineer.

On February 4th, 2015 Omniconnection launched it’s first game Grimoire: Manastorm through Steam’s Early Access program. On April 16th the team suffered a blow when lead programmer, Channing Burell parted ways. Shortly afterwards Kyle took over as lead programmer and then in May 2015 Erin “Saishy” Calmon was brought on as a programmer.

After a tough 9 months of lackluster sales and player numbers Kyle Phillips decided to leave Omniconnection to pursue more profitable goals leaving Brent as the sole owner and lead developer. Omniconnection is now nearing the end of development of Grimoire: Manastorm and the final Steam launch where the game will be transitioning to a Free-to-Play business model.

Projects


Videos

Early Access Trailer YouTube

Squeezie's Lets Play! YouTube


Images

download all screenshots & photos as .zip (43MB)
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There are far more images available for Omniconnection, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition


    Selected Articles

    • "Grimoire borrows from DotA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills."
      - , MMOHuts
    • "Having had a lil’ play, it’s got some good ideas. Character selection is determined by which school of magic you specialise in, which can then be customised with utility and mobility spells."
      - Ben Barrett, RockPaperShotgun
    • "Though my playtime was briefly only an hour or so, I’m really hyped for this game!"
      - Jason Parker, onRPG

    Omniconnection's First Project
    Grimoire: Manastorm store.steampowered.com.


    Team & Repeating Collaborator

    Brent Caulfield
    Level and Game Designer, Owner


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks