Patch Notes: v1.1.9.0 – November 10, 2017

Servers will be down for 5-10 minutes while they update and restart.

First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps.

This week we have a small patch with some more optimization and balancing. I’ve also gotten the invisible wall problem fixed on Conquest Slums as well as Conquest and FFA Market. This was an extremely annoying bug to fix as I had to do full game builds just to test out my fixes. Anyways, that is now fixed and I’ve gotten a good workflow for fixing this in the future.

Most of the performance tweaks this week are map based and I still haven’t decided if it’s worth it to remove the character lights but I am almost certainly going to include it in next week’s build. Please send in feedback on your FPS changes (or lack of changes) with these last two patches so I can better gauge how well this is working.

If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation.

Balance
Lightning 1A Chain Lightning – Reduce the number of bounces from 3 -> 1 and buffed the damage dealt from 11-13 -> 20-22.
Earth 2A Cluster Bomb – Fixed the bounce on this spell which was accidently changed last patch.
Lightning 3 Energy Well – Increased healing radius 300 -> 400.

Maps
FFA and Conquest Market – Tweaked the falling snow to be more efficient, fixed some materials that were causing FPS drops in some areas, consolidated and improved collision in many areas especially around the forge and the central point.
Conquest Slums – Improved collision in many many areas, fixed the invisible wall bugs, and tweaked some of the particle effects to be more efficient.
FFA Sanctuary – Huge amount of collision tweaks which should boost FPS by quite a lot for lower-end PC players.
FFA Futhark – Fixed some layout issues where paths were accidently blocked.
FFA Ruins – Fixed pathing issues, bots should now be properly patrolling the map.

Misc
Player icon on Conquest minimap should now be easier to see.

By | 2017-11-10T20:23:10+00:00 November 10th, 2017|Patch Notes|0 Comments

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