This week’s patch should be called the Ice patch. Besides fixing the server bugs the main focus right now is finalizing the spells and classes. Right now there are some spells that are weak or don’t fit well with their class. Over the next 5 weeks there will be changes coming to all classes. Most will be minor tweaks but others will be major changes. One of the later is with Ice and was our focus for this week. Some excellent feedback from the community confirmed a lot of my own problems with the class and I have decided to make some big changes. There is even one new spell, Cold Snap which is replacing Glacial’s special spell slot.
Cold Snap – Throw down a projectile of packed ice that lasts for 10 seconds and deals minor area damage on impact. This spell can be retriggered to explode the ice sending shards into nearby enemies dealing 20 damage and slowing their movement speed by 80% for 2s.
Triggerable Projectile Cooldown: 10s Max Range: 1024
Cold snap can be used as a player triggered movement trap. Toss out the projectile on a likely path and wait for an enemy to walk by it. Once they are close by hit the spell button again and it will damage them drastically slowing their movement speed for 2 seconds. It can also be used as a quick cast in the middle of a fight as it can be triggered again as soon as you cast it.
There have also been other Ice spell changes. Icicles has been replaced by Glacial which has been buffed significantly. Ice Lance is now a channeled spell which can be rapidly fired. Gust has gained a knock back effect but be aware it now has a smaller hitbox and must be aimed much more precisely. Hypothermia has also gotten a buff and is now much easier and more effective to use.
If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! Especially the new volunteer Devs who contributed directly to this patch.
You can support us directly by visiting our website to buy concept art prints, classes, or make a donation. Thanks!
Ice 1 Ice Lance – This spell can now be channeled to fire every 0.33s dealing 8-10 damage. Fixed effect so that it doesn’t last longer than the shots.
Ice 1A Gust – Added knockback, decreased cone of effect, changed sound, increased range to 768, and increased damage to 25-28.
Ice 1B Frigid – Increase projectile speed from 3800 -> 4000. Decreased duration from 1s -> 0.5s>. Changed spell range from X -> 2000. Added 32 damage radius. Fires projectiles every 0.33s that deal 10-11 damage.
Ice 2A Icicles – Replaced with Glacial: Deals 5 damage and drains 5 mana every 0.25. Lasts for 4 seconds. Cooldown 3s.
Ice 2B Penetrating Cold – Buffed max speed of base projectile from 2800 -> 3000. Made this spell slightly easier to hit with.
Ice 3 Permafrost – Fix the bug where sometimes this spell does not damage players when it it used on some surfaces.
Ice 3A Glacial – Replaced with Cold Snap: Throw down a projectile of packed ice that lasts for 10 seconds and deals minor area damage on impact. This spell can be retriggered to explode the ice sending shards into nearby enemies dealing 20 damage and slowing their movement speed by 80% for 2s.
Ice 4A Stormfront – Reduced damage from 12-14 every 0.25s to 8-9.
Nature 2A Anima Blast: Changed the size of the beam and reduced its lifetime slightly.
Lightning 4B Static Cloud: Reduced damage from 10-13 -> 10-11.
Ice First Person Model: Fixed the positioning to correct some visual problems when some animations were used.
Updated tooltips to include the actual max range of each spell.
Updated some tooltips to be more concise and changed a few spell names.
Removed the Kill Announcer from Survival mode.