Grimoire: Manastorm is going Free-To-Play on July 18!

On July 18th at 8 AM PST Grimoire: Manastorm will be switching to a F2P system using the game’s 6 classes. Each week, 2 of the 6 classes will be temporarily unlocked and every few weeks replaced with new classes. All currently available content, including all 6 classes and 48 new customizable class spells, can be permanently unlocked using Arcane Points gained by playing Multiplayer games. Pre-F2P players have all automatically received the new class DLCs which will be available for purchase to new players through Steam. While this is a large update please remember that we are still working on the game and you will find bugs, imbalances in combat, and crashes.

Added since Jan, 2016:
– Arcane Points and Free-To-Play System. Earn points after each Multiplayer game and use them to unlock new spells and classes.
– Customizable class system with 48 new spells – Mix and match each class’s 4 spell slots with 8 new spells to fit your personal playstyle.
– Survival – a single player wave survival game mode with 2 difficulty levels.
– 6 new maps – Conquest Market, FFA Temple, FFA Market, FFA Sanctuary, FFA Ruins, and FFA Futhark.
– In-game Voice Chat
– Updated environment art and refined layouts for all maps.
– Tooltips with detailed descriptions for all class spells.
– Updated first and third person character models and textures.
– Countless bug fixes and performance updates.

Customizable Classes
As a part of the Free-To-Play system and Arcane Points we have added customizable classes with 8 new spells for each class. We have been working on this new spell progression system for a long time and it is very exciting to finally be releasing it to a larger audience. Here is how it works: Each class starts off with the current four Active spells and one passive spell. After every Multiplayer game, you will earn Arcane Points which can then be used to unlock eight new active spells per class (48 total). These new spells are designed so that players can customize each class to their preferred play style and role. Want to change Lightning into a short-range burst DPS class with a bit of healing? Find Fire boring as an area damage class? Tired of getting pushed around as Nature and want some more damage? With the new spells, you can do all of these things and more by mixing and matching to create entirely new combinations or multi-role classes. We can’t wait to see what you all come up with!

Singleplayer Wave Survival
Survival is a basic and barebones wave survival mode with an objective to defend. Fight waves of undead warriors and mages as well as the occasional golem. The main goal behind releasing this mini-game is to give players a chance to test out new spells, classes, and general gameplay in a fun and challenging offline setting. This isn’t a huge epic campaign with lots of voice acting and cinematics […]

By | 2017-07-17T16:32:21+00:00 July 17th, 2017|Announcement|0 Comments

Customizable class update with 48 new spells, new maps, and a new game mode!

We have exciting news this week, after 8 months of development followed by a furious last few weeks of bug fixing, we are now finally launching a huge update. This is a major step towards launching the Free-to-Play transition and represents much of the content you will see in that update.

For the next few weeks your help will be crucial for helping us balance and bug test the customizable class system with it’s 48 new spells, new maps, and a new game mode. If you have been watching and waiting, now is the time to jump in and play!

There are many great changes and bug fixes between the old build 0.9.7.3 and this new one 0.9.8.9 so instead of going through every single detail I am just going to highlight the main features. If anyone would like to see detailed Patch Notes they can always be found on our Discord[discord.gg] channel.

Major Features:
– Customizable class system with 48 new spells – Mix and match each class’s 4 spell slots with 8 new spells to fit your personal playstyle.
– Safeguard – a single player wave survival game mode with 3 difficulty levels.
– 4 new maps – Conquest Market, FFA Temple, FFA Market, and FFA Futhark.
– Updated environment art and refined layouts for all maps.
– Tooltips with detailed descriptions for all class spells.
– Updated character models and textures.

The bi-weekly playtests will continue Wednesdays at 9 PM EST and Saturdays at 3 PM EST but don’t worry if you can’t make it! By joining our Discord[discord.gg] server you can easily find people to play with, as well as discuss the latest updates and class builds.

We are incredibly happy to be finally releasing this to the public and can’t wait to hear your feedback so please let us know what you think! I’d like to give a huge Thank You to all the people who have helped us over the past months and also to the whole community for being patient with the development pace. With your help we can make Grimoire great!

By | 2017-05-02T13:44:03+00:00 December 21st, 2016|Announcement|0 Comments