This week we are testing out some big changes so please check out this patch and let us know what you think! First up, we have a increase in the movement speeds of all classes from 300 to 375. This may or may not be a temporary change and there are a few other speeds that we have in mind so please send feedback. Next up there is now a health bar that will pop-up above enemy players when you hit them. With this change we are also considering removing the floating damage numbers and changing each classes model from a team specific color to a color that is based on their class element.
Also with this patch are some changes to this week’s focused class: Lightning. This class is overall pretty well balanced and so there weren’t many changes needed but they can be found below and include a few nerfs.
Reduced cooldowns of the following primary spells so that they will always more readily available to use.
Fire 1 Flames – Reduced DPS from 40-50 -> 40. Changed cooldown from 0.3 -> 0.1s. Reduced the size of the spell effect by 25% so it’s easier to aim.
Fire 1A Barrage – Changed cooldown from 1s -> 0.33s.
Ice 1 Ice Lance – Changed cooldown from 0.5s -> 0.33s.
Ice 1B Frigid – Changed cooldown from 0.5s -> 0.33s.
Lightning 1 Electricity – Changed cooldown from 0.2s -> 0.1s.
Lightning 1B Defibrilate – Changed effect so that it disappears quickly. Increased range from 512 -> 768.
Lightning 2B Ball Lightning – Reduced the hit size of the spell’s fully charged version.
Lightning 3B Thunderstorm – Reduced AoE from 512 -> 386. Increased damage from 20-25 -> 23-25. Reduced size of the spell effects and decreased the vision blocking aspects. Increased cooldown from 15 -> 20. Increased number of bolts per second from 2 to 3.
Nature 2A Anima Blast – Changed spell effect so it will disappear more quickly. Reduced max charge time from 2s -> 1s. Max damage reduced to from 40+ to 33.
Nature 2B Fly Swarm – Increased mana cost from 10 -> 20.
Ice 3A Cold Snap – Changed particle effect to better warn enemy players. Changed movement slow from 80% to 50%.
Nether 1 Chakram – Added momentum transfer which will pop-up a enemy if they are hit at the feet.
Movement Speeds changed from 300 -> 375 for each class.
If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! Especially the new volunteer Devs who contributed directly to this patch.
If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation.