Dev Blog #1

This week Epic Games released Unreal Engine 4 so we spent a few days weighing our options and decided to stick with UDK for Grimoire but will no doubt be doing all future development in UE4. Also this week we fixed a large number of bugs as well as added in our first two defensive abilities from which the player can pick one to further customize their favorite class. For more detailed bug fixes and feature additions please refer to our patch notes posts.

We are now back on schedule and looking forward to our next internal testing on 3/30. This testing will be a stress test in which we will determine how many players the game can handle on various game modes and server settings. We will also be releasing some more media and information soon showcasing player perspective gameplay and game features. We have added a contact page to the site so please feel free to send us a message if you have any feedback or are interested in helping us test.

Thanks again to all of our testers your feedback and help has been invaluable. As low budget indie devs we truly couldn’t do it without all of your generous help and time.