Dev Blog #1

This week Epic Games released Unreal Engine 4 so we spent a few days weighing our options and decided to stick with UDK for Grimoire but will no doubt be doing all future development in UE4. Also this week we fixed a large number of bugs as well as added in our first two defensive abilities from which the player can pick one to further customize their favorite class. For more detailed bug fixes and feature additions please refer to our patch notes posts.

We are now back on schedule and looking forward to our next internal testing on 3/30. This testing will be a stress test in which we will determine how many players the game can handle on various game modes and server settings. We will also be releasing some more media and information soon showcasing player perspective gameplay and game features. We have added a contact page to the site so please feel free to send us a message if you have any feedback or are interested in helping us test.

Thanks again to all of our testers your feedback and help has been invaluable. As low budget indie devs we truly couldn’t do it without all of your generous help and time.


Grimoire 0.4 Alpha Test

We had our first internal testing of Grimoire build 0.4 last Sunday which went even better than expected. We would like to thank all 16 participants for making that possible and for all of the great feedback. The test included four classes, two movement abilities, and three maps. We hope that everyone had a great time and again thank you for your patience and help with everything. We are also proud to release some in-game video from last nights test produced by RipperX as well as some screenshots.


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An Introduction to Grimoire

OmniConnection is proud to present our first game, Grimoire, a team-based multiplayer third person shooter inspired by popular games such as Day of Defeat, League of Legends, and Skyrim and based in a harsh medieval fantasy world of war and magic.

Players will be able to choose between two powerful Wizard families in their fight for control of the capital city. In addition to being able to select from eight different classes, that each have four base spells, players will also be able to customize their class by choosing a movement spell and a defensive spell.

Grimoire’s main game mode is a conquest system where teams will gain points by capturing and holding key map locations. If one team captures all the locations they will gain a large amount of points and the round will reset. The match will end once a team reaches a certain amount of total points. We also hope to include other game modes in the future such as Team Deathmatch, Capture the flag, Free-For-All, and Duels.

Grimoire’s maps are designed to promote teamwork and will reward players not only for quick reactions and precision aim but also for creative strategies. Currently we have three maps being play tested and plan on featuring a wide variety of different maps by release.

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